To add motion to sprites
1. Select the sprite.
2. Choose Project/Sprite Properties and click on the MOTION tab.
3. You can choose in TYPE group, the options:
Static: The sprite may be animated but may not move on screen.
Straight line: The sprite moves at a constant speed through the screen. The speed and directions are defined by the horizontal and vertical speed values.
Bouncing on the bottom of the screen: The sprite bounces at the bottom of the screen, like a ball bouncing on the floor. The height of the bounce is defined by the initial Y position of the sprite (0=top of the screen, 480=bottom of the screen).
4. You can choose in MOTION LINKS group, the options:
Pass over and over: The sprite crosses the screen without bouncing on its borders. For example, if the sprite disappears on the right border of the screen, it appears again on the left border and so on.
Pass Randomly: The sprite disappears on one side, it do not appears immediately on the other side. It waits for a random period.
Bouncing on the edges of the screen: The sprite bounces on the screen borders, like a ball on a pool table. It is usually used with the "straight-line motion path" option. However, it can be combined with the "bounce at the bottom of the screen" option.
5. You can specify in SPEED group, the Horizontal and Vertical speed.
Horizontal: Enter here the initial horizontal speed of the sprite (-500 to +500). Positive speed means from left to right, negative speed means from right to left.
Vertical: Enter here the initial vertical speed of the sprite (-500 to +500). Positive speed means from top to bottom, negative speed means from bottom to top.